output
20062026
most citedHigher harmonic anisotropic flow measurements of charged particles in Pb-Pb collisions at 2.76 TeV

643 citations

Showing cs.AIShow all

5 papers · 1 filter

cs.AI2023★ 2 cited

Aggregating Credences into Beliefs: Agenda Conditions for Impossibility Results

Minkyung Wang, Chisu Kim

Binarizing belief aggregation addresses how to rationally aggregate individual probabilistic beliefs into collective binary beliefs. Similar to the development of judgment aggregat…

cs.AI2023★ 6 cited

Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games

Vanessa Volz, Boris Naujoks, Pascal Kerschke +1

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in ga…

cs.AI2021

Resource Planning for Hospitals Under Special Consideration of the COVID-19 Pandemic: Optimization and Sensitivity Analysis

Thomas Bartz-Beielstein, Marcel Dröscher, Alpar Gür +9

Crises like the COVID-19 pandemic pose a serious challenge to health-care institutions. They need to plan the resources required for handling the increased load, for instance, hosp…

cs.AI2020★ 2 cited

Cognitive Capabilities for the CAAI in Cyber-Physical Production Systems

Jan Strohschein, Andreas Fischbach, Andreas Bunte +3

This paper presents the cognitive module of the cognitive architecture for artificial intelligence (CAAI) in cyber-physical production systems (CPPS). The goal of this architecture…

cs.AI2019

General Board Game Playing for Education and Research in Generic AI Game Learning

Wolfgang Konen

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run c…