most citedTowards Realistic Optimization Benchmarks: A Questionnaire on the Properties of Real-World Problems

6 citations · 7 across the 2 of their papers we have counts for

collaborators

6 papers

cs.NE2020

Identifying Properties of Real-World Optimisation Problems through a Questionnaire

Koen van der Blom, Timo M. Deist, Vanessa Volz +5

Optimisation algorithms are commonly compared on benchmarks to get insight into performance differences. However, it is not clear how closely benchmarks match the properties of rea…

cs.AI2020

Towards Game-Playing AI Benchmarks via Performance Reporting Standards

Vanessa Volz, Boris Naujoks

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it re…

cs.NE2020

Benchmarking in Optimization: Best Practice and Open Issues

Thomas Bartz-Beielstein, Carola Doerr, Daan van den Berg +14

This survey compiles ideas and recommendations from more than a dozen researchers with different backgrounds and from different institutes around the world. Promoting best practice…

cs.NE20206 cited

Towards Realistic Optimization Benchmarks: A Questionnaire on the Properties of Real-World Problems

Koen van der Blom, Timo M. Deist, Tea Tušar +5

Benchmarks are a useful tool for empirical performance comparisons. However, one of the main shortcomings of existing benchmarks is that it remains largely unclear how they relate…

cs.NE20201 cited

Expected Improvement versus Predicted Value in Surrogate-Based Optimization

Frederik Rehbach, Martin Zaefferer, Boris Naujoks +1

Surrogate-based optimization relies on so-called infill criteria (acquisition functions) to decide which point to evaluate next. When Kriging is used as the surrogate model of choi…

cs.HC2016

Demonstrating the Feasibility of Automatic Game Balancing

Vanessa Volz, Günter Rudolph, Boris Naujoks

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible.…