6 citations · 7 across the 2 of their papers we have counts for
6 papers
Identifying Properties of Real-World Optimisation Problems through a Questionnaire
Koen van der Blom, Timo M. Deist, Vanessa Volz +5
Optimisation algorithms are commonly compared on benchmarks to get insight into performance differences. However, it is not clear how closely benchmarks match the properties of rea…
Towards Game-Playing AI Benchmarks via Performance Reporting Standards
Vanessa Volz, Boris Naujoks
While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it re…
Benchmarking in Optimization: Best Practice and Open Issues
Thomas Bartz-Beielstein, Carola Doerr, Daan van den Berg +14
This survey compiles ideas and recommendations from more than a dozen researchers with different backgrounds and from different institutes around the world. Promoting best practice…
Towards Realistic Optimization Benchmarks: A Questionnaire on the Properties of Real-World Problems
Koen van der Blom, Timo M. Deist, Tea Tušar +5
Benchmarks are a useful tool for empirical performance comparisons. However, one of the main shortcomings of existing benchmarks is that it remains largely unclear how they relate…
Expected Improvement versus Predicted Value in Surrogate-Based Optimization
Frederik Rehbach, Martin Zaefferer, Boris Naujoks +1
Surrogate-based optimization relies on so-called infill criteria (acquisition functions) to decide which point to evaluate next. When Kriging is used as the surrogate model of choi…
Demonstrating the Feasibility of Automatic Game Balancing
Vanessa Volz, Günter Rudolph, Boris Naujoks
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible.…