papers

Publications (26)

cs.LG2021

Curriculum Learning with a Progression Function

Andrea Bassich, Francesco Foglino, Matteo Leonetti +1

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to inc…

cs.RO2021

Occlusion-Aware Search for Object Retrieval in Clutter

Wissam Bejjani, Wisdom C. Agboh, Mehmet R. Dogar +1

We address the manipulation task of retrieving a target object from a cluttered shelf. When the target object is hidden, the robot must search through the clutter for retrieving it…

cs.RO2018

Planning with a Receding Horizon for Manipulation in Clutter using a Learned Value Function

Wissam Bejjani, Rafael Papallas, Matteo Leonetti +1

Manipulation in clutter requires solving complex sequential decision making problems in an environment rich with physical interactions. The transfer of motion planning solutions fr…

cs.RO2026

Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly

Yongqiang Zhao, Xuyang Zhang, Zhuo Chen +3

Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires exten…

cs.RO2021

AI-HRI 2021 Proceedings

Reuth Mirsky, Megan Zimmerman, Muneed Ahmad +10

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. During that time, these symposi…

cs.RO2020

Human-like Planning for Reaching in Cluttered Environments

Mohamed Hasan, Matthew Warburton, Wisdom C. Agboh +6

Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configurat…

cs.LG2021

A Utility Maximization Model of Pedestrian and Driver Interactions

Yi-Shin Lin, Aravinda Ramakrishnan Srinivasan, Matteo Leonetti +2

Many models account for the traffic flow of road users but few take the details of local interactions into consideration and how they could deteriorate into safety-critical situati…

cs.LG2019

A gray-box approach for curriculum learning

Francesco Foglino, Matteo Leonetti, Simone Sagratella +1

Curriculum learning is often employed in deep reinforcement learning to let the agent progress more quickly towards better behaviors. Numerical methods for curriculum learning in t…

cs.HC2024

The COMMOTIONS Urban Interactions Driving Simulator Study Dataset

Aravinda Ramakrishnan Srinivasan, Julian Schumann, Yueyang Wang +7

Accurate modelling of road user interaction has received lot of attention in recent years due to the advent of increasingly automated vehicles. To support such modelling, there is…

cs.AI2026

Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork

Peter Tisnikar, Maja Swieczkowska, Benteng Ma +2

The paper proposes a Bayesian method (CE-CM) for estimating hidden partner capabilities in multi‑task ad‑hoc teamwork, allowing agents to plan with decentralized execution and adap…

#ad-hoc teamwork#capability estimation#multi-task planning#human‑AI collaboration
cs.AI2022

Proceedings of the AI-HRI Symposium at AAAI-FSS 2022

Zhao Han, Emmanuel Senft, Muneeb I. Ahmad +12

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration on AI theory and methods aimed at HRI since…

cs.LG2021

Comparing merging behaviors observed in naturalistic data with behaviors generated by a machine learned model

Aravinda Ramakrishnan Srinivasan, Mohamed Hasan, Yi-Shin Lin +4

There is quickly growing literature on machine-learned models that predict human driving trajectories in road traffic. These models focus their learning on low-dimensional error me…

cs.RO2019

Learning Physics-Based Manipulation in Clutter: Combining Image-Based Generalization and Look-Ahead Planning

Wissam Bejjani, Mehmet R. Dogar, Matteo Leonetti

Physics-based manipulation in clutter involves complex interaction between multiple objects. In this paper, we consider the problem of learning, from interaction in a physics simul…

cs.LG2019

Curriculum Learning for Cumulative Return Maximization

Francesco Foglino, Christiano Coletto Christakou, Ricardo Luna Gutierrez +1

Curriculum learning has been successfully used in reinforcement learning to accelerate the learning process, through knowledge transfer between tasks of increasing complexity. Crit…

cs.RO2019

Proceedings of the AI-HRI Symposium at AAAI-FSS 2019

Justin W. Hart, Nick DePalma, Richard G. Freedman +8

The past few years have seen rapid progress in the development of service robots. Universities and companies alike have launched major research efforts toward the deployment of amb…

cs.RO2024

Learning Social Cost Functions for Human-Aware Path Planning

Andrea Eirale, Matteo Leonetti, Marcello Chiaberge

Achieving social acceptance is one of the main goals of Social Robotic Navigation. Despite this topic has received increasing interest in recent years, most of the research has foc…

cs.LG2023

Beyond RMSE: Do machine-learned models of road user interaction produce human-like behavior?

Aravinda Ramakrishnan Srinivasan, Yi-Shin Lin, Morris Antonello +9

Autonomous vehicles use a variety of sensors and machine-learned models to predict the behavior of surrounding road users. Most of the machine-learned models in the literature focu…

cs.LG2019

An Optimization Framework for Task Sequencing in Curriculum Learning

Francesco Foglino, Christiano Coletto Christakou, Matteo Leonetti

Curriculum learning in reinforcement learning is used to shape exploration by presenting the agent with increasingly complex tasks. The idea of curriculum learning has been largely…

cs.RO2025

Imitation Learning for Adaptive Control of a Virtual Soft Exoglove

Shirui Lyu, Vittorio Caggiano, Matteo Leonetti +2

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often ov…

cs.LG2020

Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey

Sanmit Narvekar, Bei Peng, Matteo Leonetti +3

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over th…

cs.RO2020

Proceedings of the AI-HRI Symposium at AAAI-FSS 2020

Shelly Bagchi, Jason R. Wilson, Muneeb I. Ahmad +9

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. In that time, the related topic…

cs.LG2025

Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning

Roberto Cipollone, Luca Iocchi, Matteo Leonetti

The main focus of Hierarchical Reinforcement Learning (HRL) is studying how large Markov Decision Processes (MDPs) can be more efficiently solved when addressed in a modular way, b…

cs.LG2026

Towards Generalisable Imitation Learning Through Conditioned Transition Estimation and Online Behaviour Alignment

Nathan Gavenski, Matteo Leonetti, Odinaldo Rodrigues

State-of-the-art imitation learning from observation methods (ILfO) have recently made significant progress, but they still have some limitations: they need action-based supervised…

cs.RO2025

Learning Social Heuristics for Human-Aware Path Planning

Andrea Eirale, Matteo Leonetti, Marcello Chiaberge

Social robotic navigation has been at the center of numerous studies in recent years. Most of the research has focused on driving the robotic agent along obstacle-free trajectories…

cs.LG2021

Information-theoretic Task Selection for Meta-Reinforcement Learning

Ricardo Luna Gutierrez, Matteo Leonetti

In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually han…

cs.AI2021

Meta-Reinforcement Learning for Heuristic Planning

Ricardo Luna Gutierrez, Matteo Leonetti

In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually han…