#game AI
4 papers match
Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3
Jens Lehmann, Andrei Aioanei, Sahar Vahdati
The paper presents Tycho, a coding-agent that actively builds and uses programmatic world models to infer game rules and improve action efficiency in the ARC-AGI-3 benchmark, achie…
When a Verified World Model Still Loses: Play-Adequacy vs Prediction-Accuracy in LLM-Synthesized Code World Models
Javier Aguilar MartÃn
The paper demonstrates that code world models synthesized by large language models can appear perfectly accurate on sampled transitions yet consistently lose when used for planning…
WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
Li Hu, Guangyuan Wang, Peng Zhang +1
WanToFight is a generative game engine that uses a video diffusion transformer to produce real-time, two-player fighting game visuals from keyboard inputs, handling multi-player co…
Comparative Analysis of GAT and BERT for Human-Like Playtesting
Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli +1
The paper compares transformer-based (BERT) and graph attention (GAT) models for predicting player behavior in Candy Crush Saga, showing they outperform CNN baselines on complex bo…