194 citations · 692 across the 15 of their papers we have counts for
8 papers · 1 filter
The Hateful Memes Challenge: Detecting Hate Speech in Multimodal Memes
Douwe Kiela, Hamed Firooz, Aravind Mohan +4
This work proposes a new challenge set for multimodal classification, focusing on detecting hate speech in multimodal memes. It is constructed such that unimodal models struggle an…
I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents
Shrimai Prabhumoye, Margaret Li, Jack Urbanek +4
Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has cle…
Generating Interactive Worlds with Text
Angela Fan, Jack Urbanek, Pratik Ringshia +8
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common…
Why Build an Assistant in Minecraft?
Arthur Szlam, Jonathan Gray, Kavya Srinet +11
In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural la…
The Second Conversational Intelligence Challenge (ConvAI2)
Emily Dinan, Varvara Logacheva, Valentin Malykh +14
We describe the setting and results of the ConvAI2 NeurIPS competition that aims to further the state-of-the-art in open-domain chatbots. Some key takeaways from the competition ar…
Learning Continuous Hierarchies in the Lorentz Model of Hyperbolic Geometry
Maximilian Nickel, Douwe Kiela
We are concerned with the discovery of hierarchical relationships from large-scale unstructured similarity scores. For this purpose, we study different models of hyperbolic space a…