9 citations · 11 across the 5 of their papers we have counts for
7 papers · 1 filter
PoVRPoint: Authoring Presentations in Mobile Virtual Reality
Verena Biener, Travis Gesslein, Daniel Schneider +9
Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input.…
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Daniel Schneider, Verena Biener, Alexander Otte +9
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy o…
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Verena Biener, Daniel Schneider, Travis Gesslein +6
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling ne…
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality
Travis Gesslein, Verena Biener, Philipp Gagel +5
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and in particular, spreadsheet applications. While spreadsheets are widely used yet are challe…
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein +9
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used…
Towards Around-Device Interaction using Corneal Imaging
Daniel Schneider, Jens Grubert
Around-device interaction techniques aim at extending the input space using various sensing modalities on mobile and wearable devices. In this paper, we present our work towards ex…