activity
19952025
most citedCombining Strategic Learning and Tactical Search in Real-Time Strategy Games

20 citations · 35 across the 9 of their papers we have counts for

collaborators

11 papers

cs.AI2025

Subgoal-Guided Policy Heuristic Search with Learned Subgoals

Jake Tuero, Michael Buro, Levi H. S. Lelis

Policy tree search is a family of tree search algorithms that use a policy to guide the search. These algorithms provide guarantees on the number of expansions required to solve a…

cs.AI2024

Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games

Douglas Rebstock, Christopher Solinas, Nathan R. Sturtevant +1

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challe…

cs.GT2023

History Filtering in Imperfect Information Games: Algorithms and Complexity

Christopher Solinas, Douglas Rebstock, Nathan R. Sturtevant +1

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most…

cs.MA2021

Inference-Based Deterministic Messaging For Multi-Agent Communication

Varun Bhatt, Michael Buro

Communication is essential for coordination among humans and animals. Therefore, with the introduction of intelligent agents into the world, agent-to-agent and agent-to-human commu…

cs.LG2020

Bayes DistNet -- A Robust Neural Network for Algorithm Runtime Distribution Predictions

Jake Tuero, Michael Buro

Randomized algorithms are used in many state-of-the-art solvers for constraint satisfaction problems (CSP) and Boolean satisfiability (SAT) problems. For many of these problems, th…

cs.LG2020★ 1 cited

Single-Agent Optimization Through Policy Iteration Using Monte-Carlo Tree Search

Arta Seify, Michael Buro

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search a…