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20172024
most citedInfluence of Resampling on Accuracy of Imbalanced Classification

86 citations · 270 across the 28 of their papers we have counts for

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16 papers · 1 filter

cs.CV20224 cited

NPBG++: Accelerating Neural Point-Based Graphics

Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor Lempitsky +1

We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the mult…

cs.CV20208 cited

Relightable 3D Head Portraits from a Smartphone Video

Artem Sevastopolsky, Savva Ignatiev, Gonzalo Ferrer +2

In this work, a system for creating a relightable 3D portrait of a human head is presented. Our neural pipeline operates on a sequence of frames captured by a smartphone camera wit…

cs.CV2020

Towards Part-Based Understanding of RGB-D Scans

Alexey Bokhovkin, Vladislav Ishimtsev, Emil Bogomolov +4

Recent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-gra…

cs.CV2020

How Good MVSNets Are at Depth Fusion

Oleg Voynov, Aleksandr Safin, Savva Ignatyev +1

We study the effects of the additional input to deep multi-view stereo methods in the form of low-quality sensor depth. We modify two state-of-the-art deep multi-view stereo method…

cs.CV2020

Geometric Attention for Prediction of Differential Properties in 3D Point Clouds

Albert Matveev, Alexey Artemov, Denis Zorin +1

Estimation of differential geometric quantities in discrete 3D data representations is one of the crucial steps in the geometry processing pipeline. Specifically, estimating normal…

cs.CV2020

CAD-Deform: Deformable Fitting of CAD Models to 3D Scans

Vladislav Ishimtsev, Alexey Bokhovkin, Alexey Artemov +4

Shape retrieval and alignment are a promising avenue towards turning 3D scans into lightweight CAD representations that can be used for content creation such as mobile or AR/VR gam…