activity
20162026
most citedDense Multi-view 3D-reconstruction Without Dense Correspondences

7 citations · 12 across the 9 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows

Baptiste Brument, Robin Bruneau, Benjamin Coupry +6

Cultural heritage documentation increasingly relies on image-based 3D surface reconstruction, with photogrammetry software making such workflows accessible to archaeologists, conse…

cs.CV2025

Light and 3D: a methodological exploration of digitisation techniques adapted to a selection of objects from the Mus{é}e d'Arch{é}ologie Nationale

Antoine Laurent, Jean Mélou, Catherine Schwab +5

The need to digitize heritage objects is now widely accepted. This article presents the very fashionable context of the creation of ''digital twins''. It illustrates the diversity…

cs.CV2025

Multi-view Surface Reconstruction Using Normal and Reflectance Cues

Robin Bruneau, Baptiste Brument, Yvain Quéau +4

Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and…

cs.CV2023★ 1 cited

RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction

Baptiste Brument, Robin Bruneau, Yvain Quéau +5

This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise…

cs.CV2017★ 1 cited

Variational Methods for Normal Integration

Yvain Quéau, Jean-Denis Durou, Jean-François Aujol

The need for an efficient method of integration of a dense normal field is inspired by several computer vision tasks, such as shape-from-shading, photometric stereo, deflectometry,…

cs.CV2017

Normal Integration: A Survey

Yvain Quéau, Jean-Denis Durou, Jean-François Aujol

The need for efficient normal integration methods is driven by several computer vision tasks such as shape-from-shading, photometric stereo, deflectometry, etc. In the first part o…

cs.CV2017★ 3 cited

A Variational Approach to Shape-from-shading Under Natural Illumination

Yvain Quéau, Jean Mélou, Fabien Castan +2

A numerical solution to shape-from-shading under natural illumination is presented. It builds upon an augmented Lagrangian approach for solving a generic PDE-based shape-from-shadi…

cs.CV2017

Variational Reflectance Estimation from Multi-view Images

Jean Mélou, Yvain Quéau, Jean-Denis Durou +2

We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry. The approach we put forward turns the input images into reflectance maps,…

cs.CV2017

LED-based Photometric Stereo: Modeling, Calibration and Numerical Solution

Yvain Quéau, Bastien Durix, Tao Wu +3

We conduct a thorough study of photometric stereo under nearby point light source illumination, from modeling to numerical solution, through calibration. In the classical formulati…

cs.CV2017★ 7 cited

Dense Multi-view 3D-reconstruction Without Dense Correspondences

Yvain Quéau, Jean Mélou, Jean-Denis Durou +1

We introduce a variational method for multi-view shape-from-shading under natural illumination. The key idea is to couple PDE-based solutions for single-image based shape-from-shad…

math.NA2016

Fast and Accurate Surface Normal Integration on Non-Rectangular Domains

Martin Bähr, Michael Breuß, Yvain Quéau +2

The integration of surface normals for the purpose of computing the shape of a surface in 3D space is a classic problem in computer vision. However, even nowadays it is still a cha…