198 citations · 298 across the 16 of their papers we have counts for
8 papers · 1 filter
Controllable Human-Object Interaction Synthesis
Jiaman Li, Alexander Clegg, Roozbeh Mottaghi +3
Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generatin…
Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots
Xavier Puig, Eric Undersander, Andrew Szot +20
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accur…
HomeRobot: Open-Vocabulary Mobile Manipulation
Sriram Yenamandra, Arun Ramachandran, Karmesh Yadav +15
HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulatio…
Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation
Mukul Khanna, Yongsen Mao, Hanxiao Jiang +7
We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dat…
ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
Tianyu Li, Jungdam Won, Alexander Clegg +3
Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into se…
ASC: Adaptive Skill Coordination for Robotic Mobile Manipulation
Naoki Yokoyama, Alex Clegg, Joanne Truong +6
We present Adaptive Skill Coordination (ASC) -- an approach for accomplishing long-horizon tasks like mobile pick-and-place (i.e., navigating to an object, picking it, navigating t…
CIRCLE: Capture In Rich Contextual Environments
Joao Pedro Araujo, Jiaman Li, Karthik Vetrivel +5
Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics…
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
Yunbo Zhang, Alexander Clegg, Sehoon Ha +2
In-hand object manipulation is challenging to simulate due to complex contact dynamics, non-repetitive finger gaits, and the need to indirectly control unactuated objects. Further…