activity
20172026
most citedTwo Decades of Game Jams

24 citations · 41 across the 4 of their papers we have counts for

collaborators

8 papers

cs.NE2026

Evolution & Foundation: AI Shares Creative Control

Dylan Banarse, Stephen Todd, William Latham +1

This paper investigates the creative process of automated design and artistic evaluation using an evolutionary system. We consider how a multimodal artificial intelligence (AI) mod…

cs.RO2025

Image-driven Robot Drawing with Rapid Lognormal Movements

Daniel Berio, Guillaume Clivaz, Michael Stroh +4

Large image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a rob…

cs.HC20223 cited

Bioblox 2.5D -- Developing an Educational Game Based on Protein Docking

Frederic Fol Leymarie, William Latham, Guido Salimbeni +6

We present the development process of Bioblox2-5D, an educational biology game aimed at teenagers. The game content refers to protein docking and aims to improve learning about mol…

cs.HC202124 cited

Two Decades of Game Jams

Gorm Lai, Annakaisa Kultima, Foaad Khosmood +5

In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. In…

cs.HC20202 cited

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

Gorm Lai, William Latham, Frederic Fol Leymarie

While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles…

cs.CV2020

Network Bending: Expressive Manipulation of Deep Generative Models

Terence Broad, Frederic Fol Leymarie, Mick Grierson

We introduce a new framework for manipulating and interacting with deep generative models that we call network bending. We present a comprehensive set of deterministic transformati…