24 citations · 41 across the 4 of their papers we have counts for
8 papers
Evolution & Foundation: AI Shares Creative Control
Dylan Banarse, Stephen Todd, William Latham +1
This paper investigates the creative process of automated design and artistic evaluation using an evolutionary system. We consider how a multimodal artificial intelligence (AI) mod…
Image-driven Robot Drawing with Rapid Lognormal Movements
Daniel Berio, Guillaume Clivaz, Michael Stroh +4
Large image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a rob…
Bioblox 2.5D -- Developing an Educational Game Based on Protein Docking
Frederic Fol Leymarie, William Latham, Guido Salimbeni +6
We present the development process of Bioblox2-5D, an educational biology game aimed at teenagers. The game content refers to protein docking and aims to improve learning about mol…
Two Decades of Game Jams
Gorm Lai, Annakaisa Kultima, Foaad Khosmood +5
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. In…
Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry
Gorm Lai, William Latham, Frederic Fol Leymarie
While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles…
Network Bending: Expressive Manipulation of Deep Generative Models
Terence Broad, Frederic Fol Leymarie, Mick Grierson
We introduce a new framework for manipulating and interacting with deep generative models that we call network bending. We present a comprehensive set of deterministic transformati…