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20172026
most citedFourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

1.2k citations · 2.2k across the 38 of their papers we have counts for

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Showing 2021Show all

9 papers · 1 filter

cs.CV2021★ 17 cited

Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields

Dor Verbin, Peter Hedman, Ben Mildenhall +3

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provid…

cs.CV2021★ 16 cited

Dense Depth Priors for Neural Radiance Fields from Sparse Input Views

Barbara Roessle, Jonathan T. Barron, Ben Mildenhall +2

Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB image…

cs.CV2021★ 17 cited

Zero-Shot Text-Guided Object Generation with Dream Fields

Ajay Jain, Ben Mildenhall, Jonathan T. Barron +2

We combine neural rendering with multi-modal image and text representations to synthesize diverse 3D objects solely from natural language descriptions. Our method, Dream Fields, ca…

cs.DS2021

Faster Maxflow via Improved Dynamic Spectral Vertex Sparsifiers

Jan van den Brand, Yu Gao, Arun Jambulapati +4

We make several advances broadly related to the maintenance of electrical flows in weighted graphs undergoing dynamic resistance updates, including: 1. More efficient dynamic spect…

cs.CV2021★ 19 cited

NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images

Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla +2

Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped l…

cs.CV2021★ 5 cited

Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Dor Verbin +2

Though neural radiance fields (NeRF) have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where t…