8 papers
LowPowAR: Power-Constrained Tone Mapping for Augmented Reality
Weikai Lin, Sheng Zhao, Ian Ross +3
Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…
ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering
Weikai Lin, Haoxiang Li, Yuhao Zhu
Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…
SafeDream: Safety World Model for Proactive Early Jailbreak Detection
Bo Yan, Weikai Lin, Yada Zhu +1
Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art…
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Xiaotong Huang, He Zhu, Zihan Liu +6
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
Weikai Lin, Sushant Kondguli, Carl Marshall +1
3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…
StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination
Yu Feng, Zheng Liu, Weikai Lin +6
Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…