collaborators

8 papers

cs.GR2026

LowPowAR: Power-Constrained Tone Mapping for Augmented Reality

Weikai Lin, Sheng Zhao, Ian Ross +3

Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…

cs.GR2026

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Weikai Lin, Haoxiang Li, Yuhao Zhu

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…

cs.CR2026

SafeDream: Safety World Model for Proactive Early Jailbreak Detection

Bo Yan, Weikai Lin, Yada Zhu +1

Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art…

cs.GR2025

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

Xiaotong Huang, He Zhu, Zihan Liu +6

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…

cs.GR2025

PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems

Weikai Lin, Sushant Kondguli, Carl Marshall +1

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…

cs.AR2025

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Yu Feng, Zheng Liu, Weikai Lin +6

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…