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20172023
most citedA Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

142 citations · 299 across the 8 of their papers we have counts for

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Showing 2019Show all

8 papers · 1 filter

cs.MA2019

A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland +12

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…

cs.MA2019

Multiagent Evaluation under Incomplete Information

Mark Rowland, Shayegan Omidshafiei, Karl Tuyls +4

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Tradit…

cs.LG2019

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.GT2019

Foolproof Cooperative Learning

Alexis Jacq, Julien Perolat, Matthieu Geist +1

This paper extends the notion of learning equilibrium in game theory from matrix games to stochastic games. We introduce Foolproof Cooperative Learning (FCL), an algorithm that con…

cs.LG2019

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…