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20172022
most citedA Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

142 citations · 299 across the 8 of their papers we have counts for

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7 papers · 1 filter

cs.LG20217 cited

Shaking the foundations: delusions in sequence models for interaction and control

Pedro A. Ortega, Markus Kunesch, Grégoire Delétang +16

The recent phenomenal success of language models has reinvigorated machine learning research, and large sequence models such as transformers are being applied to a variety of domai…

cs.LG2019

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.LG201946 cited

Open-ended Learning in Symmetric Zero-sum Games

David Balduzzi, Marta Garnelo, Yoram Bachrach +4

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transi…

cs.LG2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

Sriram Srinivasan, Marc Lanctot, Vinicius Zambaldi +4

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algo…

cs.LG2018

Playing the Game of Universal Adversarial Perturbations

Julien Perolat, Mateusz Malinowski, Bilal Piot +1

We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training,…