activity
20172020
most citedResource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing

12 citations · 17 across the 4 of their papers we have counts for

collaborators

7 papers

eess.SP20203 cited

A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

N. Promwongsa, A. Ebrahimzadeh, D. Naboulsi +5

The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goe…

cs.MM201912 cited

Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing

Abbas Soltanian, Diala Naboulsi, Roch Glitho +1

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g., Massively Multiplayer Online Games…

cs.NI2018

Slicing Virtualized EPC-based 5G Core Network for Content Delivery

Marsa Rayani, Diala Naboulsi, Roch Glitho +1

Traditional Content Delivery Networks (CDNs) built with traditional Internet technology are less and less able to cope with today's tremendous growth of content. Information Centri…

eess.SP2018

Energy Efficient Task Assignment in Virtualized Wireless Sensor Networks

Vahid Maleki Raee, Diala Naboulsi, Roch Glitho

Wireless Sensor Networks (WSNs) are being used extensively today in various domains. However, they are traditionally deployed with applications embedded in them which precludes the…

cs.NI2017

NFV Orchestrator Placement for Geo-Distributed Systems

Mohammad Abu-Lebdeh, Diala Naboulsi, Roch Glitho +1

The European Telecommunications Standards Institute (ETSI) developed Network Functions Virtualization (NFV) Management and Orchestration (MANO) framework. Within that framework, NF…

cs.MM2017

ADS: Adaptive and Dynamic Scaling Mechanism for Multimedia Conferencing Services in the Cloud

Abbas Soltanian, Diala Naboulsi, Mohammad A. Salahuddin +3

Multimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference…