58 citations · 215 across the 22 of their papers we have counts for
9 papers · 1 filter
Adaptive Scaffolding in Block-Based Programming via Synthesizing New Tasks as Pop Quizzes
Ahana Ghosh, Sebastian Tschiatschek, Sam Devlin +1
Block-based programming environments are increasingly used to introduce computing concepts to beginners. However, novice students often struggle in these environments, given the co…
Imitating Human Behaviour with Diffusion Models
Tim Pearce, Tabish Rashid, Anssi Kanervisto +8
Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human be…
Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation
Sam Devlin, Raluca Georgescu, Ida Momennejad +6
A key challenge on the path to developing agents that learn complex human-like behavior is the need to quickly and accurately quantify human-likeness. While human assessments of su…
"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Games
Mikhail Jacob, Sam Devlin, Katja Hofmann
Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games indu…
A Comparison of Self-Play Algorithms Under a Generalized Framework
Daniel Hernandez, Kevin Denamganai, Sam Devlin +2
Throughout scientific history, overarching theoretical frameworks have allowed researchers to grow beyond personal intuitions and culturally biased theories. They allow to verify a…
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina, Sam Devlin, Simon M. Lucas +1
Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games.…