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20172025
most citedEvaluating Large Language Models Trained on Code

1.5k citations · 2.6k across the 14 of their papers we have counts for

collaborators

17 papers

cs.LG2025

Motivating Next-Gen Accelerators with Flexible (N:M) Activation Sparsity via Benchmarking Lightweight Post-Training Sparsification Approaches

Shirin Alanova, Kristina Kazistova, Ekaterina Galaeva +7

The demand for efficient large language model (LLM) inference has intensified the focus on sparsification techniques. While semi-structured (N:M) pruning is well-established for we…

cs.CL2024★ 2 cited

BEnQA: A Question Answering and Reasoning Benchmark for Bengali and English

Sheikh Shafayat, H M Quamran Hasan, Minhajur Rahman Chowdhury Mahim +3

In this study, we introduce BEnQA, a dataset comprising parallel Bengali and English exam questions for middle and high school levels in Bangladesh. Our dataset consists of approxi…

cs.CL2024★ 2 cited

LLMLingua-2: Data Distillation for Efficient and Faithful Task-Agnostic Prompt Compression

Zhuoshi Pan, Qianhui Wu, Huiqiang Jiang +10

This paper focuses on task-agnostic prompt compression for better generalizability and efficiency. Considering the redundancy in natural language, existing approaches compress prom…

cs.CV2023★ 117 cited

Shap-E: Generating Conditional 3D Implicit Functions

Heewoo Jun, Alex Nichol

We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates…

cs.CL2023

GPT-4 Technical Report

OpenAI, Josh Achiam, Steven Adler +278

We report the development of GPT-4, a large-scale, multimodal model which can accept image and text inputs and produce text outputs. While less capable than humans in many real-wor…

cs.CV2022★ 163 cited

Point-E: A System for Generating 3D Point Clouds from Complex Prompts

Alex Nichol, Heewoo Jun, Prafulla Dhariwal +2

While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample…