1.1k citations · 1.9k across the 7 of their papers we have counts for
7 papers
RoboBallet: Planning for Multi-Robot Reaching with Graph Neural Networks and Reinforcement Learning
Matthew Lai, Keegan Go, Zhibin Li +4
Modern robotic manufacturing requires collision-free coordination of multiple robots to complete numerous tasks in shared, obstacle-rich workspaces. Although individual tasks may b…
Genie: Generative Interactive Environments
Jake Bruce, Michael Dennis, Ashley Edwards +22
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless…
Diversifying AI: Towards Creative Chess with AlphaZero
Tom Zahavy, Vivek Veeriah, Shaobo Hou +7
In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have b…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
David Silver, Thomas Hubert, Julian Schrittwieser +10
The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…
Interaction Networks for Learning about Objects, Relations and Physics
Peter W. Battaglia, Razvan Pascanu, Matthew Lai +2
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model whic…