activity
20162026
most citedMastering Atari, Go, Chess and Shogi by Planning with a Learned Model

1.2k citations · 4.5k across the 17 of their papers we have counts for

collaborators

17 papers

stat.ML2026

An Efficient Algorithm for Thresholding Monte Carlo Tree Search

Shoma Nameki, Atsuyoshi Nakamura, Junpei Komiyama +1

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree and a threshold , a player must answer whether the root node value of $\mathc…

cs.CL2024

Seed-Free Synthetic Data Generation Framework for Instruction-Tuning LLMs: A Case Study in Thai

Parinthapat Pengpun, Can Udomcharoenchaikit, Weerayut Buaphet +1

We present a synthetic data approach for instruction-tuning large language models (LLMs) for low-resource languages in a data-efficient manner, specifically focusing on Thai. We id…

cs.CL2024★ 297 cited

Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context

Gemini Team, Petko Georgiev, Ving Ian Lei +1132

In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over…

cs.LG2023★ 5 cited

AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning

Michaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan +21

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires…

cs.PF2023★ 1 cited

Optimizing Memory Mapping Using Deep Reinforcement Learning

Pengming Wang, Mikita Sazanovich, Berkin Ilbeyi +16

Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these p…

eess.IV2022★ 13 cited

MuZero with Self-competition for Rate Control in VP9 Video Compression

Amol Mandhane, Anton Zhernov, Maribeth Rauh +16

Video streaming usage has seen a significant rise as entertainment, education, and business increasingly rely on online video. Optimizing video compression has the potential to inc…

cs.PL2022★ 1k cited

Competition-Level Code Generation with AlphaCode

Yujia Li, David Choi, Junyoung Chung +23

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more pr…

cs.LG2021★ 4 cited

Procedural Generalization by Planning with Self-Supervised World Models

Ankesh Anand, Jacob Walker, Yazhe Li +5

One of the key promises of model-based reinforcement learning is the ability to generalize using an internal model of the world to make predictions in novel environments and tasks.…

cs.LG2021★ 10 cited

Learning and Planning in Complex Action Spaces

Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou +3

Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small…

cs.LG2021★ 26 cited

Online and Offline Reinforcement Learning by Planning with a Learned Model

Julian Schrittwieser, Thomas Hubert, Amol Mandhane +3

Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and th…

cs.LG2020★ 7 cited

Local Search for Policy Iteration in Continuous Control

Jost Tobias Springenberg, Nicolas Heess, Daniel Mankowitz +10

We present an algorithm for local, regularized, policy improvement in reinforcement learning (RL) that allows us to formulate model-based and model-free variants in a single framew…

cs.LG2019★ 1.2k cited

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2018★ 77 cited

Bayesian Optimization in AlphaGo

Yutian Chen, Aja Huang, Ziyu Wang +4

During the development of AlphaGo, its many hyper-parameters were tuned with Bayesian optimization multiple times. This automatic tuning process resulted in substantial improvement…

cs.AI2017★ 1.1k cited

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

David Silver, Thomas Hubert, Julian Schrittwieser +10

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…

cs.LG2017★ 682 cited

StarCraft II: A New Challenge for Reinforcement Learning

Oriol Vinyals, Timo Ewalds, Sergey Bartunov +22

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for re…

cs.AI2016★ 39 cited

DeepMind Lab

Charles Beattie, Joel Z. Leibo, Denis Teplyashin +18

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to s…