1.2k citations · 4.5k across the 17 of their papers we have counts for
17 papers
An Efficient Algorithm for Thresholding Monte Carlo Tree Search
Shoma Nameki, Atsuyoshi Nakamura, Junpei Komiyama +1
We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree and a threshold , a player must answer whether the root node value of $\mathc…
Seed-Free Synthetic Data Generation Framework for Instruction-Tuning LLMs: A Case Study in Thai
Parinthapat Pengpun, Can Udomcharoenchaikit, Weerayut Buaphet +1
We present a synthetic data approach for instruction-tuning large language models (LLMs) for low-resource languages in a data-efficient manner, specifically focusing on Thai. We id…
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Petko Georgiev, Ving Ian Lei +1132
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over…
AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning
Michaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan +21
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires…
Optimizing Memory Mapping Using Deep Reinforcement Learning
Pengming Wang, Mikita Sazanovich, Berkin Ilbeyi +16
Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these p…
MuZero with Self-competition for Rate Control in VP9 Video Compression
Amol Mandhane, Anton Zhernov, Maribeth Rauh +16
Video streaming usage has seen a significant rise as entertainment, education, and business increasingly rely on online video. Optimizing video compression has the potential to inc…
Competition-Level Code Generation with AlphaCode
Yujia Li, David Choi, Junyoung Chung +23
Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more pr…
Procedural Generalization by Planning with Self-Supervised World Models
Ankesh Anand, Jacob Walker, Yazhe Li +5
One of the key promises of model-based reinforcement learning is the ability to generalize using an internal model of the world to make predictions in novel environments and tasks.…
Learning and Planning in Complex Action Spaces
Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou +3
Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small…
Online and Offline Reinforcement Learning by Planning with a Learned Model
Julian Schrittwieser, Thomas Hubert, Amol Mandhane +3
Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and th…
Local Search for Policy Iteration in Continuous Control
Jost Tobias Springenberg, Nicolas Heess, Daniel Mankowitz +10
We present an algorithm for local, regularized, policy improvement in reinforcement learning (RL) that allows us to formulate model-based and model-free variants in a single framew…
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Bayesian Optimization in AlphaGo
Yutian Chen, Aja Huang, Ziyu Wang +4
During the development of AlphaGo, its many hyper-parameters were tuned with Bayesian optimization multiple times. This automatic tuning process resulted in substantial improvement…
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
David Silver, Thomas Hubert, Julian Schrittwieser +10
The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…
StarCraft II: A New Challenge for Reinforcement Learning
Oriol Vinyals, Timo Ewalds, Sergey Bartunov +22
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for re…
DeepMind Lab
Charles Beattie, Joel Z. Leibo, Denis Teplyashin +18
DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to s…