activity
20172022
most citedBack to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo

5 citations · 7 across the 4 of their papers we have counts for

collaborators

12 papers

cs.CV2022

Graphing the Future: Activity and Next Active Object Prediction using Graph-based Activity Representations

Victoria Manousaki, Konstantinos Papoutsakis, Antonis Argyros

We present a novel approach for the visual prediction of human-object interactions in videos. Rather than forecasting the human and object motion or the future hand-object contact…

cs.CV2021

H-GAN: the power of GANs in your Hands

Sergiu Oprea, Giorgos Karvounas, Pablo Martinez-Gonzalez +7

We present HandGAN (H-GAN), a cycle-consistent adversarial learning approach implementing multi-scale perceptual discriminators. It is designed to translate synthetic images of han…

cs.NE2021

Multi-GPU SNN Simulation with Static Load Balancing

Dennis Bautembach, Iason Oikonomidis, Antonis Argyros

We present a SNN simulator which scales to millions of neurons, billions of synapses, and 8 GPUs. This is made possible by 1) a novel, cache-aware spike transmission algorithm 2) a…

cs.CV2020

A Review on Deep Learning Techniques for Video Prediction

Sergiu Oprea, Pablo Martinez-Gonzalez, Alberto Garcia-Garcia +4

The ability to predict, anticipate and reason about future outcomes is a key component of intelligent decision-making systems. In light of the success of deep learning in computer…

cs.CV2019

A Review on Intelligent Object Perception Methods Combining Knowledge-based Reasoning and Machine Learning

Filippos Gouidis, Alexandros Vassiliades, Theodore Patkos +3

Object perception is a fundamental sub-field of Computer Vision, covering a multitude of individual areas and having contributed high-impact results. While Machine Learning has bee…

cs.CV20192 cited

ReActNet: Temporal Localization of Repetitive Activities in Real-World Videos

Giorgos Karvounas, Iason Oikonomidis, Antonis Argyros

We address the problem of temporal localization of repetitive activities in a video, i.e., the problem of identifying all segments of a video that contain some sort of repetitive o…