3 papers
cs.HC2025
Evaluation of a Provenance Management Tool for Immersive Virtual Fieldwork
Armin Bernstetter, Tom Kwasnitschka, Isabella Peters
Ensuring reproducibility of research is an integral part of good scientific practice. One way to support this is through provenance: information about research workflows from data…
cs.GR2025
Rendering Large Volume Datasets in Unreal Engine 5: A Survey
Markus Schlüter, Tom Kwasnitschka, Armin Bernstetter +1
In this technical report, we discuss several approaches to in-core rendering of large volumetric datasets in Unreal Engine 5 (UE5). We explore the following methods: the TBRayMarch…
cs.HC2024
Virtual Fieldwork in Immersive Environments using Game Engines
Armin Bernstetter, Tom Kwasnitschka, Jens Karstens +2
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork…