collaborators

10 papers

cs.DC2026

Odin: Primitive-Level Synchronization for Distributed Point-Based Neural Rendering

Zhenxiang Ma, Zeyu He, Yuanzhen Zhou +6

Point-based neural rendering (PBNR) represents 3D scenes as explicit, trainable primitives and underpins high-quality reconstruction and emerging embodied AI and world-model pipeli…

cs.CV2026

DiTango: Cost-Effective Parallel Diffusion Generation with Selective Attention State Reuse

Yuyang Chen, Runxin Zhong, Zan Zong +3

Recent advances in AI-generated content have driven widespread adoption of Diffusion Transformers (DiTs) for high-resolution, long-duration content generation. While parallelizatio…

cs.CL2026

AdaPonderLM: Gated Pondering Language Models with Token-Wise Adaptive Depth

Shixiang Song, He Li, Zitong Wang +6

Test-time scaling via recurrent/iterative Transformers enables large language models to spend more computation at inference, but most pretrained recurrent LMs run a fixed number of…

cs.CL2026

PonderLM-3: Adaptive Token-Wise Pondering with Differentiable Masking

He Li, Feichen Song, Boyi Zeng +4

Test-time scaling has shown that allocating more additional computation at inference can improve generation quality, motivating a natural follow-up question: where should this comp…

cs.CV2026

Jano: Adaptive Diffusion Generation with Early-stage Convergence Awareness

Yuyang Chen, Linqian Zeng, Yijin ZHou +2

Diffusion models have achieved remarkable success in generative AI, yet their computational efficiency remains a significant challenge, particularly for Diffusion Transformers (DiT…

cs.GR2025

TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores

Zimu Liao, Jifeng Ding, Siwei Cui +7

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the computational cost in the rendering pipeline. This pa…