7 papers
Odin: Primitive-Level Synchronization for Distributed Point-Based Neural Rendering
Zhenxiang Ma, Zeyu He, Yuanzhen Zhou +6
Point-based neural rendering (PBNR) represents 3D scenes as explicit, trainable primitives and underpins high-quality reconstruction and emerging embodied AI and world-model pipeli…
Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
Li Wang, Ruixuan Gong, Yumo Han +6
Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustn…
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
Zimu Liao, Jifeng Ding, Siwei Cui +7
3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the computational cost in the rendering pipeline. This pa…
TMA-Adaptive FP8 Grouped GEMM: Eliminating Padding Requirements in Low-Precision Training and Inference on Hopper
Zhongling Su, Rong Fu, Weihan Cao +4
Current FP8 grouped GEMM implementations require padding each group to a fixed alignment (e.g., 128), incurring memory and computational overhead. We propose \textit{TMA-Adaptive F…
LandMarkSystem Technical Report
Zhenxiang Ma, Zhenyu Yang, Miao Tao +5
3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) a…
GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models
Miao Tao, Yuanzhen Zhou, Haoran Xu +10
Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing t…