activity
20162022
most citedHeadOn: Real-time Reenactment of Human Portrait Videos

112 citations · 632 across the 28 of their papers we have counts for

collaborators

34 papers

cs.CV2022

AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling

Ziqian Bai, Timur Bagautdinov, Javier Romero +3

Neural fields such as implicit surfaces have recently enabled avatar modeling from raw scans without explicit temporal correspondences. In this work, we exploit autoregressive mode…

cs.GR2021★ 1 cited

Advances in Neural Rendering

Ayush Tewari, Justus Thies, Ben Mildenhall +14

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are ge…

cs.CV2021

NRST: Non-rigid Surface Tracking from Monocular Video

Marc Habermann, Weipeng Xu, Helge Rhodin +3

We propose an efficient method for non-rigid surface tracking from monocular RGB videos. Given a video and a template mesh, our algorithm sequentially registers the template non-ri…

cs.CV2021

MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement

Alexander Richard, Michael Zollhoefer, Yandong Wen +2

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face…

cs.CV2020★ 7 cited

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video

Edgar Tretschk, Ayush Tewari, Vladislav Golyanik +3

We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a d…

cs.CV2020★ 1 cited

Face2Face: Real-time Face Capture and Reenactment of RGB Videos

Justus Thies, Michael Zollhöfer, Marc Stamminger +2

We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video st…

cs.CV2020★ 6 cited

StyleRig: Rigging StyleGAN for 3D Control over Portrait Images

Ayush Tewari, Mohamed Elgharib, Gaurav Bharaj +5

StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face paramet…

cs.GR2020★ 49 cited

Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation

Lingjie Liu, Weipeng Xu, Marc Habermann +5

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Exist…

cs.CV2019

DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data

Aljaž Božič, Michael Zollhöfer, Christian Theobalt +1

Applying data-driven approaches to non-rigid 3D reconstruction has been difficult, which we believe can be attributed to the lack of a large-scale training corpus. Unfortunately, t…

cs.CV2019★ 63 cited

Neural Style-Preserving Visual Dubbing

Hyeongwoo Kim, Mohamed Elgharib, Michael Zollhöfer +4

Dubbing is a technique for translating video content from one language to another. However, state-of-the-art visual dubbing techniques directly copy facial expressions from source…

cs.CV2019

3D Morphable Face Models -- Past, Present and Future

Bernhard Egger, William A. P. Smith, Ayush Tewari +10

In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, name…

cs.CV2019★ 25 cited

Real-Time Global Illumination Decomposition of Videos

Abhimitra Meka, Mohammad Shafiei, Michael Zollhoefer +2

We propose the first approach for the decomposition of a monocular color video into direct and indirect illumination components in real time. We retrieve, in separate layers, the c…

cs.CV2019

Text-based Editing of Talking-head Video

Ohad Fried, Ayush Tewari, Michael Zollhöfer +7

Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to pr…

cs.CV2019

DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects

Edgar Tretschk, Ayush Tewari, Michael Zollhöfer +2

Mesh autoencoders are commonly used for dimensionality reduction, sampling and mesh modeling. We propose a general-purpose DEep MEsh Autoencoder (DEMEA) which adds a novel embedded…

cs.CV2019★ 51 cited

Deferred Neural Rendering: Image Synthesis using Neural Textures

Justus Thies, Michael Zollhöfer, Matthias Nießner

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we expl…

cs.CV2018

FML: Face Model Learning from Videos

Ayush Tewari, Florian Bernard, Pablo Garrido +6

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity make…

cs.CV2018

DeepVoxels: Learning Persistent 3D Feature Embeddings

Vincent Sitzmann, Justus Thies, Felix Heide +3

In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose Dee…

cs.CV2018★ 23 cited

IGNOR: Image-guided Neural Object Rendering

Justus Thies, Michael Zollhöfer, Christian Theobalt +2

We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo…

cs.CV2018★ 9 cited

LiveCap: Real-time Human Performance Capture from Monocular Video

Marc Habermann, Weipeng Xu, Michael Zollhoefer +2

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from…

cs.CV2018★ 10 cited

Neural Rendering and Reenactment of Human Actor Videos

Lingjie Liu, Weipeng Xu, Michael Zollhoefer +5

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availa…

cs.CV2018★ 112 cited

HeadOn: Real-time Reenactment of Human Portrait Videos

Justus Thies, Michael Zollhöfer, Christian Theobalt +2

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and…

cs.CV2018★ 4 cited

Deep Video Portraits

Hyeongwoo Kim, Pablo Garrido, Ayush Tewari +7

We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipu…

cs.CV2018★ 20 cited

Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera

Weipeng Xu, Avishek Chatterjee, Michael Zollhoefer +4

We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of c…

cs.CV2018★ 15 cited

LIME: Live Intrinsic Material Estimation

Abhimitra Meka, Maxim Maximov, Michael Zollhoefer +4

We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addi…