103 citations · 169 across the 13 of their papers we have counts for
5 papers · 1 filter
Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario
Anton Smerdov, Anastasia Kiskun, Rostislav Shaniiazov +2
eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - a…
Sensors and Game Synchronization for Data Analysis in eSports
Anton Stepanov, Andrey Lange, Nikita Khromov +3
eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professi…
Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis
Alexander Korotin, Nikita Khromov, Anton Stepanov +3
eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used…
eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
Anton Smerdov, Evgeny Burnaev, Andrey Somov
Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two…
Visual Fixations Duration as an Indicator of Skill Level in eSports
Boris B. Velichkovsky, Nikita Khromov, Alexander Korotin +2
Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time…