activity
20122024
most citedInfill Optimization for Additive Manufacturing -- Approaching Bone-like Porous Structures

559 citations · 1k across the 18 of their papers we have counts for

collaborators
Showing cs.GRShow all

7 papers · 1 filter

cs.GR2021★ 46 cited

Fast Neural Representations for Direct Volume Rendering

Sebastian Weiss, Philipp Hermüller, Rüdiger Westermann

Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data…

cs.GR2020★ 7 cited

Interactive Focus+Context Rendering for Hexahedral Mesh Inspection

Christoph Neuhauser, Junpeng Wang, Rüdiger Westermann

The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their ed…

cs.GR2020★ 31 cited

Learning Adaptive Sampling and Reconstruction for Volume Visualization

Sebastian Weiss, Mustafa Işık, Justus Thies +1

A central challenge in data visualization is to understand which data samples are required to generate an image of a data set in which the relevant information is encoded. In this…

cs.GR2019★ 14 cited

Sparse Surface Constraints for Combining Physics-based Elasticity Simulation and Correspondence-Free Object Reconstruction

Sebastian Weiss, Robert Maier, Rüdiger Westermann +2

We address the problem to infer physical material parameters and boundary conditions from the observed motion of a homogeneous deformable object via the solution of an inverse prob…

cs.GR2019★ 67 cited

Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution

Sebastian Weiss, Mengyu Chu, Nils Thuerey +1

Rendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing the number of required samples lies at the core of res…

cs.GR2018

A Voxel-based Rendering Pipeline for Large 3D Line Sets

Mathias Kanzler, Marc Rautenhaus, Rüdiger Westermann

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects…

cs.GR2016★ 559 cited

Infill Optimization for Additive Manufacturing -- Approaching Bone-like Porous Structures

Jun Wu, Niels Aage, Ruediger Westermann +1

Porous structures such as trabecular bone are widely seen in nature. These structures exhibit superior mechanical properties whilst being lightweight. In this paper, we present a m…