activity
20142026
most citedRepresenting and Reasoning about Game Strategies

1 citations · 1 across the 6 of their papers we have counts for

collaborators

8 papers

cs.LO2026

The Complexity of Verifying Strategic Abilities in Succinct Multiagent Systems

Yifan He, Munyque Mittelmann, Aniello Murano +1

This paper studies the complexity of model checking strategic abilities in multiagent systems under imperfect information, in particular systems represented succinctly. Such a repr…

cs.AI2026

EmoLASP: Emotion Recognition with Language Models and Answer Set Programming

Thao Le, Michael Thielscher

Emotion recognition in conversations is increasingly tackled with language models, but these models can be unstable and expensive to fine-tune or to prompt with long dialogue histo…

cs.AI2026

A Study of Belief Revision Postulates in Multi-Agent Systems (Extended Version)

Michael Thielscher, Tran Cao Son

We investigate the belief revision problem in epistemic planning, i.e., what will be the beliefs of all agents in a multi-agent system after an agent gains the belief in some state…

cs.LO2026

An ASP-based approach to Solving General Stochastic Two-Player Games

Yifan He, Michael Thielscher

The Game Description Language (GDL) is a widely used formalism for specifying general games. Due to their similar syntax and semantics, Answer Set Programming (ASP) and its extensi…

cs.LO2025

Repairing General Game Descriptions (extended version)

Yifan He, Munyque Mittelmann, Aniello Murano +2

The Game Description Language (GDL) is a widely used formalism for specifying the rules of general games. Writing correct GDL descriptions can be challenging, especially for non-ex…

cs.AI2023

On Optimal Strategies for Wordle and General Guessing Games

Michael Cunanan, Michael Thielscher

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive s…

cs.AI2018

Perceptual Context in Cognitive Hierarchies

Bernhard Hengst, Maurice Pagnucco, David Rajaratnam +2

Cognition does not only depend on bottom-up sensor feature abstraction, but also relies on contextual information being passed top-down. Context is higher level information that he…

cs.AI2014★ 1 cited

Representing and Reasoning about Game Strategies

Dongmo Zhang, Michael Thielsher

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical langua…