7 papers
Identification of Design Recommendations for Augmented Reality Authors in Corporate Training
Stefan Graser, Martin Schrepp, Stephan Böhm
Innovative technologies, such as Augmented Reality (AR), introduce new interaction paradigms, demanding the identification of software requirements during the software development…
A Systematic Literature Review on Technology Acceptance Research on Augmented Reality in the Field of Training and Education
Stefan Graser, Stephan Böhm
Augmented Reality (AR) is an emerging technology that ranks among the top innovations in interactive media. With the emergence of new technologies, the question about the factors i…
Identifying Semantic Similarity for UX Items from Established Questionnaires Using ChatGPT-4
Stefan Graser, Martin Schrepp, Stephan Böhm
Questionnaires are a widely used tool for measuring the user experience (UX) of products. There exists a huge number of such questionnaires that contain different items (questions)…
Using ChatGPT-4 for the Identification of Common UX Factors within a Pool of Measurement Items from Established UX Questionnaires
Stefan Graser, Stephan Böhm, Martin Schrepp
Measuring User Experience (UX) with standardized questionnaires is a widely used method. A questionnaire is based on different scales that represent UX factors and items. However,…
User Experience Evaluation of Augmented Reality: A Systematic Literature Review
Stefan Graser, Felix Kirschenlohr, Stephan Böhm
Due to technological development, Augmented Reality (AR) can be applied in different domains. However, innovative technologies refer to new interaction paradigms, thus creating a n…
Enhancing UX Research Activities Using GenAI -- Potential Applications and Challenges
Stefan Graser, Anastasia Snimshchikova, Martin Schrepp +1
User Experience (UX) Research covers various methods for gathering the users' subjective impressions of a product. For this, practitioners face different activities and tasks relat…