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20162026
most citedTexture Synthesis with Spatial Generative Adversarial Networks

107 citations · 324 across the 17 of their papers we have counts for

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Showing 2019Show all

6 papers · 1 filter

cs.CV2019★ 3 cited

Transform the Set: Memory Attentive Generation of Guided and Unguided Image Collages

Nikolay Jetchev, Urs Bergmann, Gökhan Yildirim

Cutting and pasting image segments feels intuitive: the choice of source templates gives artists flexibility in recombining existing source material. Formally, this process takes a…

cs.LG2019★ 6 cited

Set Flow: A Permutation Invariant Normalizing Flow

Kashif Rasul, Ingmar Schuster, Roland Vollgraf +1

We present a generative model that is defined on finite sets of exchangeable, potentially high dimensional, data. As the architecture is an extension of RealNVPs, it inherits all i…

cs.CV2019

Generating High-Resolution Fashion Model Images Wearing Custom Outfits

Gökhan Yildirim, Nikolay Jetchev, Roland Vollgraf +1

Visualizing an outfit is an essential part of shopping for clothes. Due to the combinatorial aspect of combining fashion articles, the available images are limited to a pre-determi…

cs.LG2019★ 38 cited

A Hierarchical Bayesian Model for Size Recommendation in Fashion

Romain Guigourès, Yuen King Ho, Evgenii Koriagin +3

We introduce a hierarchical Bayesian approach to tackle the challenging problem of size recommendation in e-commerce fashion. Our approach jointly models a size purchased by a cust…

cs.LG2019★ 41 cited

A Deep Learning System for Predicting Size and Fit in Fashion E-Commerce

Abdul-Saboor Sheikh, Romain Guigoures, Evgenii Koriagin +4

Personalized size and fit recommendations bear crucial significance for any fashion e-commerce platform. Predicting the correct fit drives customer satisfaction and benefits the bu…

cs.LG2019★ 3 cited

A Bandit Framework for Optimal Selection of Reinforcement Learning Agents

Andreas Merentitis, Kashif Rasul, Roland Vollgraf +2

Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many pra…