4 papers
SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering
Byeongjun Park, Hyojun Go, Hyelin Nam +3
Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve th…
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Hyojun Go, Byeongjun Park, Jiho Jang +3
Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D G…
Parameter Efficient Mamba Tuning via Projector-targeted Diagonal-centric Linear Transformation
Seokil Ham, Hee-Seon Kim, Sangmin Woo +1
Despite the growing interest in Mamba architecture as a potential replacement for Transformer architecture, parameter-efficient fine-tuning (PEFT) approaches for Mamba remain large…
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling
Hyojun Go, Byeongjun Park, Hyelin Nam +3
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To genera…