3 papers
cs.CV2026
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
Jaeyeon Park, Taeho Kang, Youngki Lee
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial cove…
cs.CV2026
Cross-View Yaw Estimation in Location Uncertainty with Line-Aligning Yaw Scoring
Taeho Kang, Nairan Zhang, Yelin Kim +2
Accurate yaw estimation is a bottleneck in cross-view localization between ground view and Bird's Eye View (BEV). Existing methods couple yaw with translation and rely on height or…
cs.CV2025
Clustered Error Correction with Grouped 4D Gaussian Splatting
Taeho Kang, Jaeyeon Park, Kyungjin Lee +1
Existing 4D Gaussian Splatting (4DGS) methods struggle to accurately reconstruct dynamic scenes, often failing to resolve ambiguous pixel correspondences and inadequate densificati…