2 papers
cs.CV2026
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
Jaeyeon Park, Taeho Kang, Youngki Lee
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial cove…
cs.CV2025
Clustered Error Correction with Grouped 4D Gaussian Splatting
Taeho Kang, Jaeyeon Park, Kyungjin Lee +1
Existing 4D Gaussian Splatting (4DGS) methods struggle to accurately reconstruct dynamic scenes, often failing to resolve ambiguous pixel correspondences and inadequate densificati…