activity
20182025
most citedGraph-Based Generative Representation Learning of Semantically and Behaviorally Augmented Floorplans

17 citations · 33 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CL2025

Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Danrui Li, Sen Zhang, Sam S. Sohn +3

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (…

cs.HC2023★ 14 cited

The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational Agents

Che-Jui Chang, Samuel S. Sohn, Sen Zhang +3

Previous studies regarding the perception of emotions for embodied virtual agents have shown the effectiveness of using virtual characters in conveying emotions through interaction…

cs.MA2022★ 1 cited

Optimizing Indoor Navigation Policies For Spatial Distancing

Xun Zhang, Mathew Schwartz, Muhammad Usman +2

In this paper, we focus on the modification of policies that can lead to movement patterns and directional guidance of occupants, which are represented as agents in a 3D simulation…

cs.LG2020★ 17 cited

Graph-Based Generative Representation Learning of Semantically and Behaviorally Augmented Floorplans

Vahid Azizi, Muhammad Usman, Honglu Zhou +2

Floorplans are commonly used to represent the layout of buildings. In computer aided-design (CAD) floorplans are usually represented in the form of hierarchical graph structures. R…

cs.HC2018★ 1 cited

Interactive Diversity Optimization of Environments

Glen Berseth, Mahyar Khayatkhoei, Brandon Haworth +3

The design of a building requires an architect to balance a wide range of constraints: aesthetic, geometric, usability, lighting, safety, etc. At the same time, there are often a m…