activity
20162026
most citedHuman vs. Computer Go: Review and Prospect

40 citations · 52 across the 10 of their papers we have counts for

collaborators

10 papers

cs.AI2026

A Robust and Efficient Multi-Agent Reinforcement Learning Framework for Traffic Signal Control

Sheng-You Huang, Hsiao-Chuan Chang, Yen-Chi Chen +6

Reinforcement Learning (RL) in Traffic Signal Control (TSC) faces significant hurdles in real-world deployment due to limited generalization to dynamic traffic flow variations. Exi…

cs.AI2022

A Local-Pattern Related Look-Up Table

Chung-Chin Shih, Ting Han Wei, Ti-Rong Wu +1

This paper describes a Relevance-Zone pattern table (RZT) that can be used to replace a traditional transposition table. An RZT stores exact game values for patterns that are disco…

cs.AI2021

A Novel Approach to Solving Goal-Achieving Problems for Board Games

Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei +1

Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go…

cs.AI2020★ 3 cited

Sim-To-Real Transfer for Miniature Autonomous Car Racing

Yeong-Jia Roger Chu, Ting-Han Wei, Jin-Bo Huang +2

Sim-to-real, a term that describes where a model is trained in a simulator then transferred to the real world, is a technique that enables faster deep reinforcement learning (DRL)…

cs.AI2020★ 3 cited

Accelerating and Improving AlphaZero Using Population Based Training

Ti-Rong Wu, Ting-Han Wei, I-Chen Wu

AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter…

cs.AI2019

Multiple Policy Value Monte Carlo Tree Search

Li-Cheng Lan, Wei Li, Ting-Han Wei +1

Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluator…

cs.LG2019★ 1 cited

Towards Combining On-Off-Policy Methods for Real-World Applications

Kai-Chun Hu, Chen-Huan Pi, Ting Han Wei +4

In this paper, we point out a fundamental property of the objective in reinforcement learning, with which we can reformulate the policy gradient objective into a perceptron-like lo…

cs.AI2018

Comparison Training for Computer Chinese Chess

Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu +1

This paper describes the application of comparison training (CT) for automatic feature weight tuning, with the final objective of improving the evaluation functions used in Chinese…

cs.AI2017★ 5 cited

Multi-Labelled Value Networks for Computer Go

Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen +4

This paper proposes a new approach to a novel value network architecture for the game Go, called a multi-labelled (ML) value network. In the ML value network, different values (win…

cs.AI2016★ 40 cited

Human vs. Computer Go: Review and Prospect

Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen +6

The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI)…