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cs.SE2025
Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Kai Marquardt, Mona Schulz, Anne Koziolek +1
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphas…
cs.SE2025
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
Kai Marquardt, Robert Hanak, Anne Koziolek +1
This study examines how age and gender independently shape adolescents' interest in computer science (CS) education. Building on the Person-Object Theory of Interest (POI), we defi…