6 papers
Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays
Brian Chao, Dario Seyb, Nathan Matsuda +6
Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs…
Spectral Progressive Diffusion for Efficient Image and Video Generation
Howard Xiao, Brian Chao, Lior Yariv +1
Diffusion models have been shown to implicitly generate visual content autoregressively in the frequency domain, where low-frequency components are generated earlier in the denoisi…
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography
Brian Chao, Jacqueline Yang, Suyeon Choi +3
Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into inter…
Textured Gaussians for Enhanced 3D Scene Appearance Modeling
Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…
Gaussian Wave Splatting for Computer-Generated Holography
Suyeon Choi, Brian Chao, Jacqueline Yang +2
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an…
Large Ãtendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
Brian Chao, Manu Gopakumar, Suyeon Choi +3
Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small…