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Self Gradient Forcing: Native Long Video Extrapolation
Junhao Zhuang, Shiyi Zhang, Yuxuan Bian +11
Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-tru…
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Zile Wang, Zexiang Liu, Jiaxing Li +20
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle t…
Matrix-game 2.0: An open-source real-time and streaming interactive world model
Xianglong He, Chunli Peng, Zexiang Liu +16
Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. How…
Skywork UniPic 3.0: Unified Multi-Image Composition via Sequence Modeling
Hongyang Wei, Hongbo Liu, Zidong Wang +11
The recent surge in popularity of Nano-Banana and Seedream 4.0 underscores the community's strong interest in multi-image composition tasks. Compared to single-image editing, multi…
ShapeGen: Towards High-Quality 3D Shape Synthesis
Yangguang Li, Xianglong He, Zi-Xin Zou +4
Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. How…
Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface
Yihao Luo, Xianglong He, Chuanyu Pan +7
Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily…