4 papers
FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang +7
3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense…
Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
Stefano Esposito, Anpei Chen, Christian Reiser +7
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…
A Recipe for Generating 3D Worlds From a Single Image
Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò +2
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires…
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Katja Schwarz, Norman Mueller, Peter Kontschieder
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D repr…