collaborators

6 papers

cs.CV2025

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…

cs.GR2025

Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models

Marc Benedí San Millán, Angela Dai, Matthias Nießner

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to syn…

cs.CV2024

Coherent 3D Scene Diffusion From a Single RGB Image

Manuel Dahnert, Angela Dai, Norman Müller +1

We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simul…

cs.CV2024

PrEditor3D: Fast and Precise 3D Shape Editing

Ziya Erkoç, Can Gümeli, Chaoyang Wang +5

We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains iden…

cs.CV2024

GaussianSpeech: Audio-Driven Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein +3

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To captur…

cs.CV2024

L3DG: Latent 3D Gaussian Diffusion

Barbara Roessle, Norman Müller, Lorenzo Porzi +4

We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, sc…