4 papers
3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch
Xuening Tian, Dieter Schmalstieg, Shohei Mori
Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sha…
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs
Deniz Bickici, Michael Pabst, Shohei Mori +1
Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration…
NeuralPVS: Learned Estimation of Potentially Visible Sets
Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3
Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…
IntelliCap: Intelligent Guidance for Consistent View Sampling
Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg +1
Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality ap…