7 papers
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +2
Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual re…
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
Sebastian Cmentowski, Jens Krüger
Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it rema…
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krüger
On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games…
Towards Sneaking as a Playful Input Modality for Virtual Environments
Sebastian Cmentowski, Andrey Krekhov, André Zenner +2
Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences…
Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic
Sebastian Cmentowski, Jens Krüger
In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online…
Toward a Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1
Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…