collaborators

7 papers

cs.HC2025

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +2

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual re…

cs.HC2024

Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments

Sebastian Cmentowski, Jens Krüger

Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it rema…

cs.HC2024

"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krüger

On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games…

cs.HC2024

Towards Sneaking as a Playful Input Modality for Virtual Environments

Sebastian Cmentowski, Andrey Krekhov, André Zenner +2

Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences…

cs.HC2024

Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic

Sebastian Cmentowski, Jens Krüger

In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online…

cs.HC2024

Toward a Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…