activity
20242026
collaborators

23 papers

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.CV2026

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Chenjian Gao, Linning Xu, Tianfan Xue

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipu…

cs.RO2026

MemoryWAM: Efficient World Action Modeling with Persistent Memory

Sizhe Yang, Juncheng Mu, Tianming Wei +8

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) posse…

cs.CV2026

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu +5

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…

cs.RO2026

Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction

Sizhe Yang, Linning Xu, Hao Li +4

3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise an…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…