23 papers
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
Renbiao Jin, Mingxin Yang, Yutian Chen +8
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…
Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting
Chenjian Gao, Linning Xu, Tianfan Xue
Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipu…
MemoryWAM: Efficient World Action Modeling with Persistent Memory
Sizhe Yang, Juncheng Mu, Tianming Wei +8
Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) posse…
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
Jun Dai, Renbiao Jin, Bo Xu +5
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li +4
3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise an…
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang +6
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…