17 papers
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
Renbiao Jin, Mingxin Yang, Yutian Chen +8
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…
A Definition and Roadmap for World Models
Xinyuan Chen, Haoyu Guo, Shi Guo +10
World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinfor…
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
Jun Dai, Renbiao Jin, Bo Xu +5
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang +6
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
Yutian Chen, Shi Guo, Renbiao Jin +7
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12
Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…