activity
20242026
collaborators

17 papers

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.AI2026

A Definition and Roadmap for World Models

Xinyuan Chen, Haoyu Guo, Shi Guo +10

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinfor…

cs.CV2026

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu +5

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…

cs.CV2026

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Yutian Chen, Shi Guo, Renbiao Jin +7

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…

cs.RO2026

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…