collaborators

12 papers

cs.CV2026

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

In Cho, Cho In, Jeonghwan Cho +3

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions.…

cs.CV2026

NoPA: Non-Parametric Online 3D Scene Graph Generation

Qi Xun Yeo, Seungjun Lee, Yan Li +1

Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud…

cs.CV2026

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Jiahe Li, Jiawei Zhang, Xiao Bai +4

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked exist…

cs.CV2026

DegBins: Degradation-Driven Binning for Depth Super-Resolution

Zhiqiang Yan, Zhengxue Wang, Jian Yang +1

Depth super-resolution (DSR) aims to recover a high-resolution (HR) depth map from its low-resolution (LR) counterpart. With color image guidance, this task is typically formulated…

cs.CV2026

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

Yunsong Wang, Gim Hee Lee

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…

cs.CV2026

MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting

Haoran Zhou, Gim Hee Lee

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods…