4 papers
PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation
Ignacio Alzugaray, Riku Murai, Andrew Davison
Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individ…
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
Riku Murai, Eric Dexheimer, Andrew J. Davison
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is r…
SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
Timothy Chen, Aiden Swann, Javier Yu +4
SAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive action filter, based on control barrier functions, for s…
Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1
We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…