3 papers
cs.CV2025
ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Liyan Chen, Huangying Zhan, Kevin Chen +4
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional N…
cs.CV2025
PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields
Zheng Chen, Qingan Yan, Huangying Zhan +7
Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simpli…
cs.CV2024
RIAV-MVS: Recurrent-Indexing an Asymmetric Volume for Multi-View Stereo
Changjiang Cai, Pan Ji, Qingan Yan +1
This paper presents a learning-based method for multi-view depth estimation from posed images. Our core idea is a "learning-to-optimize" paradigm that iteratively indexes a plane-s…