4 papers
GS-Agent: Creating 4D Physical Worlds With Generative Simulation
Hongxin Zhang, Chunru Lin, Junyan Li +3
Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual cre…
Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling
Xiaowen Qiu, Jincheng Yang, Yian Wang +5
3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise…
UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environments
Chunru Lin, Jugang Fan, Yian Wang +6
It is desired to equip robots with the capability of interacting with various soft materials as they are ubiquitous in the real world. While physics simulations are one of the pred…
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
Yian Wang, Xiaowen Qiu, Jiageng Liu +6
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generat…