4 papers
PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Seonghun Oh, Xiaodi Yuan, Xinyue Wei +4
Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most exi…
ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI
Stone Tao, Fanbo Xiang, Arth Shukla +20
Simulation has enabled unprecedented compute-scalable approaches to robot learning. However, many existing simulation frameworks typically support a narrow range of scenes/tasks an…
NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support
Xinyue Wei, Fanbo Xiang, Sai Bi +4
We present a method for generating high-quality watertight manifold meshes from multi-view input images. Existing volumetric rendering methods are robust in optimization but tend t…
Point-SAM: Promptable 3D Segmentation Model for Point Clouds
Yuchen Zhou, Jiayuan Gu, Tung Yen Chiang +2
The development of 2D foundation models for image segmentation has been significantly advanced by the Segment Anything Model (SAM). However, achieving similar success in 3D models…