124 citations · 203 across the 11 of their papers we have counts for
11 papers
Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate
Justin Stevens, Vadim Bulitko, David Thue
Automatically solving puzzle instances in the game The Witness can guide players toward solutions and help puzzle designers generate better puzzles. In the latter case such an Arti…
Automatic Algorithm Selection In Multi-agent Pathfinding
Devon Sigurdson, Vadim Bulitko, Sven Koenig +2
In a multi-agent pathfinding (MAPF) problem, agents need to navigate from their start to their goal locations without colliding into each other. There are various MAPF algorithms,…
RETAIN: a Neonatal Resuscitation Trainer Built in an Undergraduate Video-Game Class
Vadim Bulitko, Jessica Hong, Kumar Kumaran +4
Approximately ten percent of newborns require some help with their breathing at birth. About one percent require extensive assistance at birth which needs to be administered by tra…
Flow for Meta Control
Vadim Bulitko
The psychological state of flow has been linked to optimizing human performance. A key condition of flow emergence is a match between the human abilities and complexity of the task…
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding
Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become…
Search-Space Characterization for Real-time Heuristic Search
Daniel Huntley, Vadim Bulitko
Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that dom…